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Untitled RPG fantasy mobile game
Project type
Mobile RPG game
The game was created 100% by me and commissioned by an external person. In the game I use my Scriptable State Machine to move the player's character combined with New Input System, ZenjectDI, Dotween, the entire character controller is written from scratch by me. In the game, I created a system of character classes and various types of close and long-range attacks. Opponents are also directed by a Scriptable State Machine connected to NavMesh to set paths for them to follow. The enemies also have different classes, such as kamikaze, melee, ranged. I have currently created two entire maps in the game using Unity Terrain and custom Shader Graph and Unity Post Processing v2 shaders and various 3D models. Additionally, there is an Enemies spawning system that can be set using the parameters of the number of enemies, their attack parameters and the amount of life from above - so you can control the game difficulty remotely by sending the game configuration from an external server. Additionally, I created a system of different weather (snow, rain, sun) and day and night in the game. The game is heavily optimized by optimizing shaders and using object pooling, as well as optimizing complex 3D models in Blender.



